![]() ![]() Healing is important, because people make mistakes, and the nature of RPGs means that some damage is guaranteed (such as to the tank), and that's fine. Healers are at their worst when they're just "healing" though. Tanks can be made interesting by giving decisive options for dealing with incoming damage, or otherwise providing your team with breathing room.ĭamage-Dealers can be made interesting by giving them a lot of variables to control to put out the most damage - and making enemies give them things they have to deal with to make engagements go smoothly (like abilities to interrupt, or buffs to remove). That is to say, consider the "holy trinity" in contemporary RPGs: Tanks, Damage-Dealers and Healers. Healers aren't bad design - it's just very easy to make awful healer gameplay. Secondly, if you want to switch classes, why on earth would you jump straight into ranked/competitive/whatever? Why not practice vs bots, or quickplay, or something equivalent first?Īll of this really doesn't make any sense to me :/ ![]() If you're good DPS, you won't be a good healer, or tank, or anything else, so switching roles after getting good at one is going to leave you floundering at first, whether you were healer or not. For one, that's.pretty much true as any class. I also don't understand the perspective of "if you get to high mmr as a healer you're stuck playing healer forever". This is coming from a mostly support main in both Overwatch and LoL, for what it's worth. Playing as a healer may be noob-friendly, but performing well as a healer is most definitely not. #Conkjump team fortress classic how toYou're not a good healer because you can hold left click, you're a good healer because at any given moment you can manage an entire team taking damage, being aware of who needs it, where you need to be, how to avoid the enemy because sure as hell they're trying to focus you down (in a PVP game, at least). The healing itself is not hard to do, but that's not the point.īeing a good healer and giving your team the support it needs requires some pretty thorough awareness and good game sense. Cast heal, or left click Mercy, Q Soraka, etc. I get that at face value, a lot of healing play is pretty simple on the technical side. I hope that this is the direction we continue to head in for the foreseeable future. I didn't realize just how much I appreciated having some freedom until I got to experience what partying is like when you can have any party composition you want and still succeed at completing content. Make one element of the party too damn important and the game becomes rigid in how heavily structured it is. What I DON'T like is the 100% dependency on healers we see in games like FFXIV and other old-timey tab targeting MMOs. If you're good enough, you can ultimately succeed even without a healer at all, but a healer is, of course, very nice to have and can help speed up big boss encounters very handily. It's like if you got to play black mage and white mage in one character in a Final Fantasy game.ĭragon's Dogma Online also handles this an interesting way, as healers also reveal enemy weak points, and they can only heal "grey" damage - any damage beyond that is permanent unless healed with healing potions or rested off at an inn. It's not the one thing they're good at and expected to be doing all the time, and it feels damn good that way. Better yet, all of the classes that cast heals cast them as a secondary concern - they're still primarily damage dealers capable of taking down enemies with everyone else (though techers are less so, as they make up the support specialist class). Hence, healers are not necessary but they are still very nice to have. Plus, there's a huge opportunity cost to sitting in one place sipping down a trimate (especially if you're solo - you usually lose most of the HP you just restored). ![]() I actually think PSO2 does this balance the best.Įveryone has a large number of potions at hand, but difficult enough content can see you running out eventually, especially if you're bad at timing your dodging and blocking. ![]()
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